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~Splinter-Cell37:iconSplinter-Cell37:

William Erasmus  

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  • Male/Australia
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  • Deviant since Sep 15, 2004, 4:40 AM
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Not dead, just dying (the artist in me, that is)

Journal Entry: Mon May 5, 2008, 6:37 PM
Jokes.

Probably should post some art eventually...eh?

Not had much time for art lately, self-inflicted...I run to video games for relief now.
Probably not a good thing, I notice my right eye has an amusing tendecy to not keep looking in one place :lol: (very very subtle, it's hardly even noticeable unless under very close study)

Film rant

Though no physical manifestation of art I'm still seeing the world through an artist's lens - cinematography has absolutely FASCINATED me (To the point where I watch films to see how I would do shots differently) because I've come to a realisation that cinematography is just motion photography.
So while similar techniques must be applied, it requires a fair bit more thought. Or does it? Because the audience stares at a photo for minutes but sees a film shot for seconds.
Each shot is vitally important to the overall experience, however.
Speaking of crafting experiences, I've been looking into Sound quite a bit - not to the point of composing my own music (can only do short tunes ^^;), but to the point of analysing the structure and composition of music that causes it to appeal to the sense, and to be subjectively appealing.
A director once said that sound is...what? 40, 50, 60 percent of the film experience? I forget which...nevertheless he was right, as a film without sound can be tedious to watch, yet a film without music can be insanely intruiging. And vice versa.
So I'm listening to music. A lot of music.
And the concept of storytelling is also another thing which I'm focusing on, as it isn't my filmmaking strongpoint. Speaking of which...

Game rant

So! Game design. Most gamers have a point in which they retrospect on something they played and thought "What if I'd done that differently?" and that's the sign of a game designer.
What are films? A narrative or performance played out with intent to entertain, amuse, inspire, inform or deliver some sort of message.
So then what are games? A set of rules and objectives within which a player seeks to "win". Alternatively, it is an interactive narrative. The player has the ability to control the outcomes within the game by their choices.
But do they really? No. Well, few. Fable, Mass Effect, KOTOR are all lovely "choice" games but inevitably linear - you're stuck in a scenario, you have a barely-changeable outcome, you have a scale in which you end up on one side or on the other - good or evil. Or grey, but that's hardly noticed at all. Now, that doesn't make them less of a game, nor does it decrease their fun factor. They're outstanding games. But the question is, why is our games so linear that something slightly less linear becomes "outstanding"?

Further elaboration on that...
Assassin's Creed. I loved this game before it even came out (and after, of course :D). This game had linear storytelling, simplistic objectives (my main problem with the game), and little creative freedom. While you could climb, run, and jump wherever you pleased, you couldn't buy a house, buy from a market stall, quit the Creed. But is this a bad thing? No! It is like an interactive film - we craft our own hollywood moments of hit and run, and the game facilitates that sort of fun to such an extent that it should have been awarded. While we do not have limitless freedom, we have limited freedom, and that is enough. We are still playing a set character with set rules and a set objective, but it is here OUR choice as to how we accomplish that. Though our choice has little consequence - something which could have been a nice addition - it makes no difference.
How could this game have been made better? Pardon me if I rant too much, but...stealth. An assassin's greatest tool is stealth. In such a freedom-based game, why was stealth so linear, so confined? The game told you were you could hide - you had no say in the matter, just a choice of which designated spot.
Halo 3. Linear as a...line *cough*. Yet the multiplayer provides hours and hours of fun, in a small arena of a battlefield, where your reflexes and skill are your best friend (and a rocket launcher helps). Although the story mode is confined and a bit mediocre, the multiplayer is like a sandbox because there's so much you can do with it. You can craft your own level design (which I'm not very good at :D). The game's main flaw was its campaign and lack of sufficient variety in multiplayer maps (which it now has).
But while all these games have fun, they have very limited freedom.

And now to speak on the other end of the scale.

Let's take another example...Elder Scrolls. Oblivion, for this article's sake. This is one of the few games I've seen which are not linear. Sure, you can follow the story from start to end and in linear fashion if you desperately want to. But what if you don't want to? You are under no obligation to complete the story. Now THIS is revolutionary if you ask me, at least within an industry where the only freedom is after you finish the story.
Like magic? Join the mages guild. Like fighting? Join the fighter's guild. Like stealing? You can go solo or join the thieves' guild. Itching to murder? Join the Dark Brotherhood. Want to make a store? ...well I don't know if you can do that =P
Desperate for justice? As far as I know (only ever tried it in Morrowind), you can actually join the Imperial Legion and become a "cop". On the sly, join the thieves' guild, and become both a cop and a robber!
Need money? Join the gladiator-ish arena and risk your life for gold.
Need more money? Stock up on health potions, weapons and armour, then explore the wilderness...hunt through caves! Kill the bandits and goblins that occupy it, take their gold and gear, and go sell it off. Like a Stalker, you can risk your life to get valuable stuff, or get money the slow and easy way (or steal it!). Along the way people may ask you for favours, or demand it. Reunite broken families, recover lost property, discover truth in legends (and some loot on the way). And once you have lots of money...you can buy a house and settle down.
Isn't that just brilliant? I have spent so many hours on this game (around 70, in fact), a lot more than any others, because of the sheer freedom it gives you.

Recently, Ctrl+Alt+Delete did a comic version of Choose Your Own Adventure, where you voted what the character did next. This reminded me of those books. There were rules and limits, but within that you had choices THAT WOULD CHANGE EVERYTHING.
So I was thinking...why were our books more interactive than our games?
And that's where my latest idea came from...you start the game at a fixed point with no memory, no weapons, no idea of what's going on. You're in a terrible, post-apocalyptic place - buildings are mostly intact but the entire place is abandoned...aside from the mutants roaming the area.
Scattered around the area are clues to what has happened, and suggestions to get to the Safe Zone.
Now, you have your wits, your stealth and whatever you can find to survive.
The mutants are humans turned into creatures - you can research a cure and try and save everyone.
You can kill all the mutants to make it safe for the people in the safe zone to get out.
You can try and reach the safe zone to see what has happened.
You can try and find all the clues as to what is going on.
Or, you can stock up on food and weapons and hide somewhere, hoping someone will save you.
What will you do?

This is similar to what Dead Rising did, but still significantly different - no annoying boss fights, for instance. =P

Rampant ranting here, sorry. I don't really expect you to read all this, I just needed to say what's been on my mind for a long time.

Everything else

-I have a cold. Really really violent cold. I'm coughing up mucus here, people...
-WON S.T.A.L.K.E.R LIMITED EDITION IN AN AUCTION. YAY.
-Hate school. Seriously hate school.
-Would rather be at school than feeling this sick. >_<
-Brother William Branham's book "An Exposition Of The Seven Church Ages" is quite possibly one of the most important things a christian could ever read. Accordingly, satan tries very, very hard to stop you from reading it - whether it be making you feel sleepy, lose focus, or give you a million distractions, he's trying his hardest to stop you reading it...obviously it has to be REALLY important, so I'm trying hard to read it.
-Roadside Picnic is a GREAT book.
-I have Windows Vista. My motherboard was designed for it, so it's working better than XP does - not crashed once yet, whereas XP crashed within hours of install. Seriously. And I've had Vista for maybe a week in total now, so yay.

That's probably the longest journal entry I've ever written. Good luck if you plan to try reading that!!! :D

Stay safe people! Will try writing a book soon maybe, or 3D...not in the mood to draw at the moment.

  • Mood: Joy
  • Listening to: Royksopp - Remind Me
  • Reading: An Exposition Of The Seven Church Ages
  • Playing: Halo 3, Call of Duty 4, Oblivion

Devious Information

  • Current Age: 16
  • Current Residence: Victoria, Australia.
  • Interests: Splinter Cell, Batman, Halo, writing, drawing, 3D artwork, filmmaking, music, God.
  • Favourite movie: I Am Legend, Batman Begins, Predator.
  • Favourite band or musician: Sigur Ros, Amon Tobin, Bill Brown, Hans Zimmer, Marantha, Vineyard.
  • Favourite genre of music: Electronica, some rock, instrumental/orchestral and Christian.
  • Favourite artist: God
  • Favourite poet or writer: Agatha Christie, Terry Pratchett, P.G Wodehouse, Lemony Snicket, Douglas Adams.
  • Favourite photographer: ~stateless
  • Favourite style or digital art: FILM!, Traditional drawings, digital paintings, 3D, photomanipulations.
  • Operating System: Windows XP
  • MP3 player of choice: iTunes/Winamp
  • Shell of choice: Shotgun
  • Wallpaper of choice: Game-related or meaningful
  • Favourite game: Splinter Cell, Halo 1-3, KOTOR 1 & 2, Burnout 3, Just Cause, Half-Life 2, Assassin's Creed.
  • Favourite gaming platform: Xbox 360
  • Favourite cartoon character: Bugs Bunny, Garfield and Calvin.
  • Personal Quote: Some people read a book to pass the time. I take photos.
  • Tools of the Trade: Microsoft Word, Pencil, PhotoFiltre, Lightwave 3D, Premiere Pro.

deviantART Notice

Devious Comments

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!mi-yagi:iconmi-yagi: 6 days 10 hours agoComment hidden by Owner
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*peaceocake:iconpeaceocake: May 6, 2008, 4:22:19 AM Mood: Thrilled
thanks for the fav of allentown [link]
and the fantastic comments, super appreciated!

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I knew you were coming so I baked a cake.
*flower-lovers
~PerkyPup:iconPerkyPup: May 4, 2008, 6:47:31 PM
Wow you're quite popular X3

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I use the steps in the pool
cause I'm terrified to dive
and don't F**k with my floaties
They're what's keeping me alive
B**ch
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~cosmovsgoku:iconcosmovsgoku: Apr 25, 2008, 6:49:26 AM
WILL! YOU HAVE OVER NINE THOUSAND PAGEVIEWS!!!

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SonicX the Abridged Series
Created by TrunksSS3 and cosmovsgoku
Written by cosmovsgoku and Splinter-Cell37
[link]
~pand0r:iconpand0r: Apr 8, 2008, 1:51:10 AM
Thanks for the fav!
Greetz!
~VthFSmith:iconVthFSmith: Apr 7, 2008, 3:44:30 AM
Thanks for adding my "WNM Online is hiring" rendering to your list of Favourites, I'm glad you like it. :)

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The best way to predict the future, is to create it! - Jason Kaufman
=zzpza:iconzzpza: Mar 27, 2008, 9:47:26 AM
thanx for the :+fav: on my bullring pic [link] i appreciate it! :D

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Comment, to get comments. Share your kindness, not your hate. Love the art, before yourself.
=synconi:iconsynconi: Mar 2, 2008, 12:01:16 PM
My pleasure! :heart:

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Smile...It confuses people.

If you :+devwatch: me and I am not :+devwatch:ing back, feel free to :poke: me. :|

~synconi-stock | *Apophysis | *Emoticiety
=synconi:iconsynconi: Mar 1, 2008, 12:57:17 PM
:wave: Happy birthday! :party: :cake: :heart:

--
Smile...It confuses people.

If you :+devwatch: me and I am not :+devwatch:ing back, feel free to :poke: me. :|

~synconi-stock | *Apophysis | *Emoticiety
*Cmac13:iconCmac13: Mar 1, 2008, 8:43:00 AM
an old fashioned rhyme for you :iconsplinter-cell37:
on your special day
Monday's child is fair of face.
Tuesday's child is full of grace.
Wednesday's child is loving and giving.
Thursday's child works hard for a living,
Friday's child fears no foe.
Saturday's child has far to go.
And Sunday’s child is bonny and wise in every way.

More about the rhyme: [link]

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We :no: do not :no: inherit the land from the father
we borrow it from the children. Native American Proverb

FAQ #13: How to increase my page views?
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!jessicamadison:iconjessicamadison: Mar 1, 2008, 5:18:37 AMComment hidden by Owner
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*birthdays:iconbirthdays: Mar 1, 2008, 4:29:13 AM
:w00t: :dance: :cake: !!! HAPPY BIRTHDAY !!! :cake: :dance: :w00t:

It's March 1st which means it's your special day. Hoping you have a fantastic birthday, get some nice gifts and generally get to enjoy it lots.

All the best and much love from the birthdays team to you :hug:

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Birthdays Team
This birthday greeting was brought to you by: =diamond281
~magikwishez:iconmagikwishez: Mar 1, 2008, 1:06:58 AM
:star: :damphyr: Happy Birthday!! ^_^